The Second Revival


The Origins

I've always like my original idea of just being able to wonder around a town at dusk when it gets quieter, being able to see a cities environment that has basically no people left in it, just the environment that us humans have created.

The entire premise of the original game was about a Fox looking for resources that her pups need to survive, scouring the map to find them. This originally was to fit it's Game Jam's Theme: "What's In The Box?" but stuck as the concept, even for the first revival. Due to it being a 3 Day Jam, there wasn't a lot more to it then that.

I've attempted to revive this project before and this version is what can currently be seen on the site but I ultimately gave up because I couldn't get the environment to my (admittingly high) standards with my skills at the time.


The Plan

This time though, I've enlisted the help of a friend who is an actual Artist and will be going for a more simple style. Hopefully, with some effort and time, these (less high) standards can be met for me and the product will be a visual cohesive game that will be nice to explore.

I was also thinking of changing up how the gameplay would work, going for a more stealth aspect of the game, trying to avoid Humans that might shoo the player away from said resources rather. My plan is to still have resource gathering be a mechanic, but more of a time limit rather than the main focus.

I'm also limiting my time for this project since I don't quite know what will be happening with University Work load. Last Year started off slow but I don't know if it will be the same this Year.


The Hopeful Outcome

Hopefully, if all goes to plan (Which I know it won't), I will have a good looking game that I can show off properly as saying that I did something over the summer, not just sat around and did nothing.

It also gives my friend an opportunity to work with Quadrupedal builds and animations for the fox.

Get Under The Artificial Light

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